10 control

Die Aufgaben des Control-Objektes sind abhängig davon, in welcher Art das Control Objekt benutzt wird. Dabei gibt es zwei prinzipielle Möglichkeiten:

Definition

{ export | reexport } { model } control { <Bezeichner> }
{
  <Standardattribute>
  <Allgemeine Attribute>
  <Geometrieattribute>
  <Rasterattribute>
  <Hierarchieattribute>
  <Layoutattribute>
  <Objektspezifische Attribute>
}

Ereignisse

extevent

finish

help

key

paste

select

start

Kinder

canvas

checkbox

edittext

groupbox

image

listbox

menubox

menuitem

menusep

notebook

poptext

pushbutton

radiobutton

rectangle

scrollbar

spinbox

statictext

tablefield

treeview

window

Vater

dialog

groupbox

layoutbox

module

notepage

splitbox

toolbar

window

Menü

Popup-Menü

10.1 Attribute

.acc_label

.acc_text

.accelerator

.active

.bgc

.bordercolor

.borderwidth

.child[integer]

.childcount

.class

.connect

.cursor

.cut_pending

.cut_pending_changed

.dialog

.external

.external[integer]

.fgc

.firstchild

.firstrecord

.firstsubcontrol

.focus

.font

.function

.groupbox

.height

.help

.index

.label

.lastchild

.lastrecord

.lastsubcontrol

.layoutbox

.license_key

.mapped

.member[integer]

.membercount

.menu

.message[integer]

.mode

.model

.name

.notepage

.parent

.picture

.posraster

.real_height

.real_sensitive

.real_visible

.real_width

.real_x

.real_xraster

.real_y

.real_yraster

.record[integer]

.recordcount

.reffont

.scope

.sensitive

.sizeraster

.statushelp

.subcontrol[integer]

.subcontrolcount

.toolhelp

.userdata

.uuid

.visible

.width

.window

.xauto

.xleft

.xraster

.xright

.yauto

.ybottom

.yraster

.ytop